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Boinc render farm8/3/2023 If a scene takes 24 hrs to render on a single 32 core 3.6ghz machine. Here a little stats if you want to use cloud rendering instead of offline renderfarm. That will be around 1400w for GPU only, this would be cheapest solution in a very long run. But you can buy a machine with quad rtx 3090 or a6000. I won't say build a farm, because you can't maintain it by yourself. No networking, no licensing, no headaches, just business and creativity. Once a project is cleared, they get transferred to my NAS and removed from my local drive which is linked to my OneDrive. All my renders get pushed to Fox Renderfarm. So I work off my OneDrive (I have enough local storage to keep everything on my workstation) and can access any of those projects if I ever go remote since they’re shared through OneDrive. I’m completely on the cloud except for my NAS which I keep as a physical archive for old project in case clients come back and ask for things. This means more revenue, which is why I’m able to afford a cloud renderfarm for the projects. Maintenance on the nodes took time out of my work, slow speeds on the NAS, wrangling licenses., I ended up being more of an IT guy than a freelancer.įast forward to now and I’m turning around so many more projects, with a streamlined process. But just for me, it was redundant and there were way more efficient ways. On a large scale (like a company with a team) sure it would work. After a while, I realized how inefficient this setup was. I had a workstation setup connected to a network that can access the nodes, and a NAS to hold the projects. I built one, with 4 nodes and used a synology NAS, everything worked flawlessly in my home “studio”. So my natural thought process was to build a farm at home. At my former studio, we had a renderfarm that I also looked after (I was head of CG). I work on Maya + Arnold and I wanted to go freelance. You sound exactly like me around 3 years ago. So that's where I'd start Figure out what you need (multiple GPUs? High CPU core/thread counts? or even dual CPUs? lots of RAM? Storage? All of it?), then plan out a build using these components. That gives you a LOT of render power, and doesn't require you to maintain multiple nodes. A renderfarm with a specific use will be more cost-efficient than an allrounder farm, since you can focus on specific hardware parts to spend on and save on others.įor an individual artist, decking out a workstation with good hardware (and multiples thereof) is the much better option than building several nodes you'll have to maintain and hook into a network.Īndrey Lebrov on youtube for example built his workstation with 4 GPUs. If you don't have any suitable PCs around, you should first identify what exactly you plan to throw at it. Just beware that older hardware is also less efficient in terms of power used per frame. Honestly, if you have any old PCs laying around that have the hardware that can render your scenes, you can use those as nodes to render. Foundry - Learn (Tutorials for Foundry products (Nuke, Mari, Katana.).CGSociety (8 week courses focussing on key areas of VFX and digital art).Plural Sight(Formally 'Digital Tutors').FXPHD (Higher end VFX training with full access to software via VPN).(Training for all software! Free with most (all?) North American library cards).Some other VFX related subreddits you may enjoy. r/Allegorithmic (Substance Painter / Designer).Some other software specific subreddits that may be of interest. etc)įor Live VFX chat, try the Discord Server here VFX for industry pros, students, and hobbyists! Video clips, articles, news, and tutorials for fans and people in the visual effects industry.Ĭhris Mayne's vfx resource document available here (Job openings, Internships, Upcoming Events.
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